Oiligarchy is a modification of the word ‘monarchy’. It
implies that the player is a totalitarian ruler of all the oil in the world.
The game is set in the post WWII era. The primary objective being that as the CEO of an oil company the player has to explore the ground, drill into oil deposits and make money. The player starts out with $4000 and has to manage his budget while expanding his empire to meet global demands for oil. The player can drill in locations around the world, each with its pros and cons and can also bribe the government (oil the government) to get certain laws passed. If the player is generous enough, he bribes the president and gains access to a secret room under the White House from where he can create global chaos and basically call the shots.
The game is set in the post WWII era. The primary objective being that as the CEO of an oil company the player has to explore the ground, drill into oil deposits and make money. The player starts out with $4000 and has to manage his budget while expanding his empire to meet global demands for oil. The player can drill in locations around the world, each with its pros and cons and can also bribe the government (oil the government) to get certain laws passed. If the player is generous enough, he bribes the president and gains access to a secret room under the White House from where he can create global chaos and basically call the shots.
There exists on the lower right corner an oil demand bar.
When the consumption is below the demand, the in-game oil prices rise. Price
rise results in increase of dissent (people who will defect their vote in the
next election) and environmentalism (turn more undecided representatives
green).
The game has 5 major options and some area-selective options
available to the player in any of the locations displayed on the map except
Washington D. C.:
ACTION
|
COST($)
|
DESCRIPTION
|
Select pointer
|
Nil
|
|
Explore
|
100
|
Shows presence of oil in selected area
|
Explore Sea (places with sea)
|
300
|
“
|
Deploy small well
|
500
|
Yield = 25bbl/yr
|
Deploy normal well
|
2000
|
Yield = 100 bbl/yr
|
Deploy Platform (places with sea)
|
4000
|
Oil well at sea
Yield: 100 bbl/yr |
Deploy Mercenaries (Only Iraq)
|
100/Mercenary
|
To protect oil well from attacks
|
Demolish
|
300
|
Demolish selected structure
|
Below are the descriptions of the various places on the
in-game map at the beginning of the game (1946):
PLACE
|
DESCRIPTION
|
Washington DC
|
Home of the government, environmentalists and dissenters.
|
Texas
|
Available for drilling.
|
Venezuela
|
Available for drilling. Small tribe will be displaced. Later
government missions will make it peaceful drilling
|
Nigeria
|
Available for drilling. Corrupt Nigerian govt. helps for small sums
of money.
|
Alaska
|
Unavailable for digging due to wildlife reserves but a well oiled
government will allow it
|
Iraq
|
Unavailable for drilling. Elaborate set of government missions before
drilling can begin.
|
For the purpose of this report, I will detail one experience
I have playing the game. I will explain new phenomena that haven’t been
addressed so far when they occur during the game.
ATTEMPT 1:
ATTEMPT 1:
YEAR
|
EVENT
|
1946
|
Begin exploration and drilling. Oil starts at $10/bl.
|
1952
|
Another well put in place (big).Big wells make lesser noise than
small wells in-game.
|
1959
|
Production<Demand. Prices rise. Shareholders upset. (On this
attempt I didn’t get very far, but after a certain year, the shareholders
don’t mind the disparity in production and demand that leads to a price hike.
It shows how profit becomes more important than public welfare in the oil
industry around the early 21st Century.)
|
1961
|
Oiled the government. More oil friendly acts get passed (such acts
increase oil addiction leading to increased demand and hence increased prices
in the long run.)
[List of Oil-friendly and Oil-unfriendly acts given later on] Underground Chamber missions available. Mission 1: Enemy of the Enemy: Finance Shi’a opposition for regime change in Iraq |
1962
|
Mission 2: Messing Iraq Economy: Use ally Kuwait to damage Iraq
economy. Provoke conflict, provide justification for intervention.
|
1969
|
News: Iraq Invades Kuwait
(The game periodically gives news updates based on the events taking place in the game.) |
1970
|
Mission 3: Operation Desert Storm: Defend Kuwait, Attack Iraq.
|
1971
|
Didn’t oil government. Oil-unfriendly acts begin passing.
|
1972
|
Warning 6/8 board members are unhappy. (The board reserves the right
to fire the CEO if they are unhappy with his performance. If they fire you,
game over.)
|
1977
|
Texas oil production peaked
|
1979
|
Search in Venezuela. Displaced animals and locals. Set up oil wells,
deforestation.
|
1981
|
Oiled govt.
(Multiple mission choices based on which area you want to focus on) Mission 4: AIDing Democracy: Form right wing opposition parties in Venezuela to obstruct social reforms. |
1894
|
Mission 5: A New Way Forward: Send troops to Iraq. (Can send more
every year by repeating mission)
|
1985
|
First Water Search.
|
1986
|
News: Global Warming
|
1991
|
Didn’t oil govt. on purpose (Oil addiction falls. Helps keep prices
constant and reduces need for investment)
|
2001
|
Oiled govt. Set up sea drilling station.
New missions available include: ‘Create a Monster’ and ‘Anthrax Everywhere’ both of which are intended to scare the population of the USA to reduce dissent and internal unrest. |
2003
|
News: 9/11
|
2010
|
Searching in Nigeria
|
2011
|
Not oiled. (To sustain prices)
|
2021
|
Tribes occupying oil wells. Pay Nigerian govt. to raid tribe
|
2026
|
Tribes demonstrating. Pay Nigerian govt. to conduct public execution
|
GAME OVER
|
SUSTAINABLE WORLD ACHIEVED. ALL OIL-UNFRIENDLY ACTS GOT PASSED
BECAUSE I DIDN’T OIL THE GOVT. ENOUGH
EARNINGS: $117,306 OIL PRICE: $27 |
Below is the aforementioned list of some acts:
OIL-FRIENDLY
|
OIL-UNFRIENDLY
|
Greasing the Breaks
|
Big Cars Special Tax
|
Heil Highway
|
Clean Cars Act
|
Drill Baby Drill
|
Livable Cities Act
|
SUV Craze
|
Mass Transit Act
|
I noticed a mild amount of audio rhetoric in the game:
·
The title track is catchy and has very
interesting lyrics.
·
The rhythm that the oil wells produce is fun to
listen to.
·
Dissenters and environmentalists make annoying
noises.
There are several alternate endings to the game and I will
have to play it quite a few more times before I can completely understand the
important rhetorics of the game.
Actually, Oiligarchy is based off of the word “oligarchy,” which is a power structure where most, if not all of the power, rests in the hands of a few individuals. This is different from a monarchy where control of the state is often held until death, and succession is usually hereditary. If you think about it, most corporations, including oil, are oligarchical in the fact that a few people, usually a board of trustees, control the company. I am curious as to what your thesis statement will be for your paper. Based on what you have written and observed, the game appears to sends a pro-oil message at face value. However, different words used in the game suggest that this is actually a sarcastic message. The oil-friendly acts passed have negative meanings, such as “Greasing the Breaks,” Heil Highway,” and “SUV Craze.” The oil-unfriendly acts have more positive sounds, such as “Clean Cars Act” and “Livable Cities Act.” I wonder if you will address this possible sarcasm in your paper. (ENGL 106)
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