Monday, September 26, 2011

Oiligarchy - Gameplay Report



Oiligarchy is a modification of the word ‘monarchy’. It implies that the player is a totalitarian ruler of all the oil in the world.

The game is set in the post WWII era. The primary objective being that as the CEO of an oil company the player has to explore the ground, drill into oil deposits and make money. The player starts out with $4000 and has to manage his budget while expanding his empire to meet global demands for oil. The player can drill in locations around the world, each with its pros and cons and can also bribe the government (oil the government) to get certain laws passed. If the player is generous enough, he bribes the president and gains access to a secret room under the White House from where he can create global chaos and basically call the shots.
There exists on the lower right corner an oil demand bar. When the consumption is below the demand, the in-game oil prices rise. Price rise results in increase of dissent (people who will defect their vote in the next election) and environmentalism (turn more undecided representatives green).
The game has 5 major options and some area-selective options available to the player in any of the locations displayed on the map except Washington D. C.:

ACTION
COST($)
DESCRIPTION



Select pointer
Nil

Explore
100
Shows presence of oil in selected area
Explore Sea (places with sea)
300
Deploy small well
500
Yield = 25bbl/yr
Deploy normal well
2000
Yield = 100 bbl/yr
Deploy Platform (places with sea)
4000
Oil well at sea
Yield: 100 bbl/yr
Deploy Mercenaries (Only Iraq)
100/Mercenary
To protect oil well from attacks
Demolish
300
Demolish selected structure

Below are the descriptions of the various places on the in-game map at the beginning of the game (1946):
PLACE
DESCRIPTION


Washington DC
Home of the government, environmentalists and dissenters.
Texas
Available for drilling.
Venezuela
Available for drilling. Small tribe will be displaced. Later government missions will make it peaceful drilling
Nigeria
Available for drilling. Corrupt Nigerian govt. helps for small sums of money.
Alaska
Unavailable for digging due to wildlife reserves but a well oiled government will allow it
Iraq
Unavailable for drilling. Elaborate set of government missions before drilling can begin.

For the purpose of this report, I will detail one experience I have playing the game. I will explain new phenomena that haven’t been addressed so far when they occur during the game.

ATTEMPT 1:

YEAR
EVENT


1946
Begin exploration and drilling. Oil starts at $10/bl.
1952
Another well put in place (big).Big wells make lesser noise than small wells in-game.
1959
Production<Demand. Prices rise. Shareholders upset. (On this attempt I didn’t get very far, but after a certain year, the shareholders don’t mind the disparity in production and demand that leads to a price hike. It shows how profit becomes more important than public welfare in the oil industry around the early 21st Century.)
1961
Oiled the government. More oil friendly acts get passed (such acts increase oil addiction leading to increased demand and hence increased prices in the long run.)
[List of Oil-friendly and Oil-unfriendly acts given later on]

Underground Chamber missions available.
Mission 1: Enemy of the Enemy: Finance Shi’a opposition for regime change in Iraq
1962
Mission 2: Messing Iraq Economy: Use ally Kuwait to damage Iraq economy. Provoke conflict, provide justification for intervention.
1969
News: Iraq Invades Kuwait
(The game periodically gives news updates based on the events taking place in the game.)
1970
Mission 3: Operation Desert Storm: Defend Kuwait, Attack  Iraq.
1971
Didn’t oil government. Oil-unfriendly acts begin passing.
1972
Warning 6/8 board members are unhappy. (The board reserves the right to fire the CEO if they are unhappy with his performance. If they fire you, game over.)
1977
Texas oil production peaked
1979
Search in Venezuela. Displaced animals and locals. Set up oil wells, deforestation.
1981
Oiled govt.
(Multiple mission choices based on which area you want to focus on)
Mission 4: AIDing Democracy:  Form right wing opposition parties in Venezuela to obstruct social reforms.
1894
Mission 5: A New Way Forward: Send troops to Iraq. (Can send more every year by repeating mission)
1985
First Water Search.
1986
News: Global Warming
1991
Didn’t oil govt. on purpose (Oil addiction falls. Helps keep prices constant and reduces need for investment)
2001
Oiled govt. Set up sea drilling station.
New missions available include: ‘Create a Monster’ and ‘Anthrax Everywhere’ both of which are intended to scare the population of the USA to reduce dissent and internal unrest.
2003
News: 9/11
2010
Searching in Nigeria
2011
Not oiled. (To sustain prices)
2021
Tribes occupying oil wells. Pay Nigerian govt. to raid tribe
2026
Tribes demonstrating. Pay Nigerian govt. to conduct public execution
GAME OVER
SUSTAINABLE WORLD ACHIEVED. ALL OIL-UNFRIENDLY ACTS GOT PASSED BECAUSE I DIDN’T OIL THE GOVT. ENOUGH

EARNINGS: $117,306
OIL PRICE: $27

Below is the aforementioned list of some acts:
OIL-FRIENDLY
OIL-UNFRIENDLY


Greasing the Breaks
Big Cars Special Tax
Heil Highway
Clean Cars Act
Drill Baby Drill
Livable Cities Act
SUV Craze
Mass Transit Act

I noticed a mild amount of audio rhetoric in the game:
·         The title track is catchy and has very interesting lyrics.
·         The rhythm that the oil wells produce is fun to listen to.
·         Dissenters and environmentalists make annoying noises.

There are several alternate endings to the game and I will have to play it quite a few more times before I can completely understand the important rhetorics of the game.

1 comment:

  1. Actually, Oiligarchy is based off of the word “oligarchy,” which is a power structure where most, if not all of the power, rests in the hands of a few individuals. This is different from a monarchy where control of the state is often held until death, and succession is usually hereditary. If you think about it, most corporations, including oil, are oligarchical in the fact that a few people, usually a board of trustees, control the company. I am curious as to what your thesis statement will be for your paper. Based on what you have written and observed, the game appears to sends a pro-oil message at face value. However, different words used in the game suggest that this is actually a sarcastic message. The oil-friendly acts passed have negative meanings, such as “Greasing the Breaks,” Heil Highway,” and “SUV Craze.” The oil-unfriendly acts have more positive sounds, such as “Clean Cars Act” and “Livable Cities Act.” I wonder if you will address this possible sarcasm in your paper. (ENGL 106)

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